Writing 2
Monday, June 13, 2016
Sunday, May 29, 2016
WP3 Final Draft: Building Awareness
Jordan Caldwell
Zack de Piero
Writing 2
29 May 2016
WP3: Building Awareness
Depression
is a mental disorder characterized by constant feelings of sadness, anxiety,
and hopelessness and is influenced by a neurotransmitter called serotonin. It
is something I am very passionate about and have firsthand experience with,
which is why my Writing Project will focus on depression. I chose to evaluate
and transform the scholarly article Differential
abnormalities in plasma 5-HIAA and platelet serotonin concentrations in violent
suicide attempters: Relationships with impulsivity and depression (Differential
Abnormalities), written by Spreux-Varoquaux et al. I have transformed it
into two new genres—a set of instructions for an educational game for a younger
audience and a Web MD post written for concerned adults—by using moves
conventional of each genre.
The
primary objective of the article is to evaluate the plasma and platelet
serotonin concentrations in “violent suicide attempters” and examine the
association between these factors and depression and impulsivity
(Spreux-Varoquaux et al. 2001). A group of twenty-seven suicide attempters
admitted to intensive care units were selected upon a certain criteria, as well
as a control group of fifteen subjects, to be interviewed by trained
psychiatrists and evaluated on their levels of depression and impulsivity.
After the interviewing process, both groups underwent the same blood sampling
procedures in which “biochemical determinations” were made for the chemicals
5-hydroxyindolacetic acid (5-HIAA) (a serotonin metabolite) and homovanillic
acid (HVA). 5-HIAA and HVA levels are measured
through blood processing of both types of subjects to analyze adjacent to the
interviews taken to qualitatively assess depression levels, which demonstrates
the study’s overlap of the biological and psychological disciplines. Both
physiological and cognitive assessments are performed to create relationships
between hormone levels, mental health, and impulsive actions.
The
“younger” genre I created is a set of instructions for an educational and
interactive game intended for 3rd—5th grade elementary
school students. The goal of the game is to use a sensored “wand” to identify a
certain brain region that an automated voice from the game asks you to locate.
The “brain” is a large, plastic model that lights up when the correct region
has been touched. The brain first asks the students to locate a certain region
associated with certain functions and illnesses. If the students touch the
correct region, the region lights up in yellow. If the incorrect area is
touched, the whole brain turns red. It is intended for a classroom setting in
which the teacher assigns students to groups so they can work together. The
idea is for the teacher to give an intensive (for an elementary school student)
lesson on anatomy and diseases of the brain and then introduce The Brain Game
to the students as a way to encourage them to learn. The interactive and
“colorful” nature of the game targets the 8—10 year age group, as older kids
are not as intrigued by flashing lights and interactive games. The kids have to
read the instructions on their own in order to figure out how the game works.
I used my prior knowledge of popular
kids’ games and inspiration from the game Operation to think of moves to use
for the instructions. I used a typical How
to Play header to indicate that these were the instructions, and I
separated the Game Setup and the To Win Points sections, so that kids
would know where to look if they need help starting the game or how to play in
general. I used a numbered list format in the form of “star boxes”. Together,
the numbers and separate boxes make it clear the sequential order of the steps.
This demonstrates the choice of moment
perspective I took on the piece—a concept introduced by McCloud—as every box
signifies an important but different aspect of the game. Using contrasting
primary and secondary colors (such as green and orange) to grab the kids’
attention illustrates Losh and Alexander’s concept of performance through using
visual rhetoric to instill joy and excitement in the child audience (132). This
transformative piece is a creative and effective idea based on educating
children on prevalent health issues via interactive learning. It is a proactive
way of building health awareness in younger generations.
Web
MD targets a quite opposite audience. This valuable medical internet resource
provides information on countless disorders and diseases, as well as treatments
and other resources for those seeking help. The targeted ages are middle-aged
adults (between 30—50 years old). Younger adults who might be experiencing
depression are less likely to feel comfortable seeking help, whereas older
adults might experience midlife crises or have a child or other relative
possibly showing symptoms. The Web MD article does not serve as a direct
diagnostic tool but offers suggestions and lists resources, encouraging the
potentially depressed to seek professional help and let them know that they’re
not alone.
I
used several moves to produce my own rendition of a Web MD post. For instance,
I split the article into main segments: What
is Depression?, What are the
Symptoms?, and How do I Cure my
Depression? Using this method, the information was explained in both a
formal tone and other times in list form, such as when common symptoms were
listed. Other typical conventions of a Web MD article were also incorporated
into the piece, such as the logo, Tools
and Resources section above the main article, links to other trending articles,
and more. I tried to keep a similar font as well. The techniques I used to
transform this piece embodied an overall choice
of frame perspective. Unlike the scholarly article and the kids’ game
instructions, this article uses a different angle to view the issue of
depression (McCloud, 10). It portrays the disorder in a diagnostic light; the
information is displayed to encourage people to get help, rather than simply to
teach the audience of advances in science (Differential
abnormalities) or encourage preventative education (The Brain Game).
Many people of all ages experience
this disorder worldwide, and the negative consequences include lack of
motivation, job loss, relationship dysfunction, and even suicide. The
prevalence of people diagnosed with depression, especially in the United
States, calls for an increase in accessible medical and counseling resources
for people seeking help as well as health education and prevention programs to
raise awareness for the disease. This high concern is what motivated me to
transform the scholarly article into genres more accessible to younger and
older audiences. By observing important conventions of each transformed genre,
I was able to use moves that translated them into my own works.
Works Cited
Alexander, J. & Losh, E. “Writing Identities.” Understanding Rhetoric: A Graphic Guide to Writing.
Boston: Bedford Books, 2013. 114—139. Print.
Alvarez, J-C., Batista, G., Berlin, I., Cremniter, D.,
Despierre, P-G., Gilton, A., Spreux-Varoquaux, O. “Differential abnormalities
in plasma 5-HIAA and platelet serotonin concentrations in violent suicide
attempters: Relationships with impulsivity and depression.” Life Sciences 69 (2001): 647—657. Web.
21 May 2016.
“Depression: Types of Antidepressants.” FamilyDoctor. American Academy of Family Physicians, September
2012. Web. 22 May 2016.
McCloud, Scott. “Writing with Pictures: Clarity, Persuasion,
and Intensity.” Understanding Comics: The
Invisible Art. New York: HarperPerrenial, 1994. 8—57. Print.
“What is Depression?” WebMD. WebMD, 09 April 2016. Web. 21 May
2016.
WP3 younger genre--game instructions
Click here to view my WP3 Brain Game Instructions, the younger genre.
Monday, May 23, 2016
WP3 First Draft
WP3
Depression
is a mental disorder characterized by constant feelings of sadness, anxiety,
and hopelessness and is influenced by a “happiness” hormone called
serotonin. Either low serotonin levels
in the brain or excessive neuronal reuptake of serotonin can cause depression
symptoms. Many people of all ages experience this disorder worldwide, and the
negative consequences include lack of motivation, job loss, relationship
dysfunction, and even suicide. I have also had personal experiences with
dealing with depression, which makes me very passionate about the subject. The
prevalence of people diagnosed with depression, especially in the United
States, calls for an increase in accessible medical and counseling resources
for people seeking help as well as health education and prevention programs to
raise awareness for the disease. Therefore, I am using the topic of depression
to construct my final Writing Project. I have selected an article that researches
the physiological processes behind depression and transformed it into two new
genres, one that engages a younger audience and one that targets adults.
I chose to
evaluate and transform the scholarly article Differential abnormalities in plasma 5-HIAA and platelet serotonin
concentrations in violent suicide attempters: Relationships with impulsivity
and depression (Differential Abnormalities), written by Spreux-Varoquaux et
al. and published in the Life Sciences journal.
The
primary objective of the article is to evaluate the plasma and platelet
serotonin concentrations in “violent suicide attempters” and examine the
association between these factors and depression and impulsivity
(Spreux-Varoquaux et al. 2001). A group of twenty-seven suicide attempters
admitted to intensive care units were selected upon a certain criteria, as well
as a control group of fifteen subjects, to be interviewed by trained
psychiatrists and evaluated on their levels of depression and impulsivity.
After the interviewing process, both groups underwent the same blood sampling
procedures in which “biochemical determinations” were made for the chemicals
5-hydroxyindolacetic acid (5-HIAA) (a serotonin metabolite) and homovanillic
acid (HVA). 5-HIAA and HVA levels are measured
through blood processing of both types of subjects to analyze adjacent to the
interviews taken to qualitatively assess depression levels, which demonstrates
the study’s overlap of the biological and psychological disciplines. Both
physiological and cognitive assessments are performed to create relationships
between hormone levels, mental health, and impulsive actions.
The “younger”
genre I created is a set of instructions for an educational and interactive
game intended for 3rd—5th grade elementary school
students. The goal of the game is to use a sensored “wand” to identify a
certain brain region that an automated voice from the game asks you to locate. The
“brain” is an enlarged, plastic, but realistic model of a brain that lights up when
the correct region has been touched. The intended context is a classroom
setting in which the teacher assigns students to groups so they can work together
to play the game.
The genre I tailored to an older
audience is a Web MD post. Web MD is a valuable medical internet resource that
provides information on countless disorders and diseases, as well as treatments
and other resources for those seeking help.
Thursday, May 19, 2016
Week 8 Thlog
Week 8 Thlog
The main focus of this week’s meetings was forming ideas for
Writing Project 3. This WP might be the most challenging one for me. For some
people it might be a fun chance to express their creativity, but I’m going to
have to try really hard to find my creative side. Like I said in class, I’m not
good with computer graphics or technology or anything. And I suck at coming up
with my own ideas. That’s why I want to take advantage of the Web MD post,
because I like the idea and I honestly can’t think of anything better.
I like my topic right now, but I hope I can come up with enough
ideas for my ‘younger’ genre. My idea is to create the brain game in which a voice
within the game asks the child to identify a certain part of the brain by
touching that part with a wand-type thing. I might manually draw and write the
instructions so that I can incorporate color.
When we talked about summarizing in class, I didn’t think
the concept was a big deal. But when I tried my best to summarize my WP3
article, it was challenging to condense all the key points into just two paragraphs,
especially because the study had like five main focuses and used such
scientific terminology.
Another challenge of WP3 will be incorporating the McCloud reading
into the paper. I think I’ll have to choose one of the important “choices” to
focus on because the essay is so short. I might choose choice of angle but write
about it in a metaphorical way. I can examine the different angles that each
new genre looks at depression and the physiological process behind it. Like how
the brain game uses these phenomena to teach kids, and Web MD portrays the
information in a way that allows people looking for answers to find them, to
self-diagnose.
Wednesday, May 18, 2016
PB3A
PB3A:
The Brain Game
The scholarly
article I plan on transforming for my Writing Project 3 is Differential abnormalities in plasma 5-HIAA and platelet serotonin
concentrations in violent suicide attempters: Relationships with impulsivity
and depression (Differential Abnormalities).
Published by the Life Sciences
journal, Spreux-Varoquaux et al. primarily aimed to evaluate plasma and platelet
serotonin concentrations in “violent suicide attempters” and examine the relationship
between these concentrations and depression and impulsivity. A select group of
suicide attempters admitted to intensive care units, as well as a control
group, are interviewed by trained psychiatrists to assess levels of depression
and impulsivity. After that, both patients and control subjects underwent the
same blood sampling procedures and “biochemical determinations” were made for
the chemicals 5-hydroxyindolacetic acid (5-HIAA) (a serotonin metabolite) and homovanillic
acid (HVA).
This study
implements the overlap of the biological and psychological disciplines. 5-HIAA and HVA levels are measured via blood
sampling of both types of subjects to analyze adjacent to the interviews taken
to qualitatively assess depression levels. In this experiment, it is clear that
both physiological and cognitive assessments are performed to form relationships
between hormone levels, mental health, and impulsive actions.
I chose this
article partially because I have experienced depression firsthand and have a
family member who has suffered with severe depression (and subsequent
alcoholism) his whole life. The disorder is very interesting to me; all the physiological
processes involved and the external effects of those processes are so complex
and fascinating. Diagnosis of depression and suicidal acts are prevalent
worldwide, especially among young adults experiencing extreme peer pressure,
raging hormones, and often bullying.
For the transformed
genre targeting an adult audience, I was thinking of doing a Web MD post. Zack
told us about how someone used that genre for their WP3 and I thought it was
highly appropriate for my article. It might be somewhat difficult since I would
describing a mental disorder, but I think it’s important for people to be able
to identify their feelings of depression even if they lack counseling
resources. Web MD could be a great preventative tool for people who are confused
about their troubled thoughts. With the Web MD post, I could incorporate much
of the language from the scholarly article as well as evidence discussing the
indicative happiness hormones such as serotonin and dopamine. I can directly
address the article in the post by saying things like “studies have shown that
low serotonin levels are associated with depression and impulsivity, which can
lead to suicide”.
To target a
younger audience, I was thinking of creating a fake “brain game” similar to
operation. This educational game would include lots of lights, beeping noises,
and voice-animated tasks that would provide a fun and entertaining way to learn
about the brain’s different functional parts and the neural network within it.
I won’t be creating the game itself, but rather the easy-to-read instructions for
it. The voice in the game would ask the child to identify a certain structure
of the brain, and a beeper (just like Operation) will go off if the child
touches a different part with the provided surgical
tool. This hands-on learning tool is fun and engaging for kids, which helps
them to subconsciously absorb information. Health education in younger generations
will contribute to the awareness of the prevalence of people with mental
disorders.
Wednesday, May 11, 2016
Week 7 Thlog
Week 7 Thlog
This week we mainly focused on
ideas for Writing Project 3. Monday’s weekly
tips were very helpful and applicable. Process tip #1 (“know what you
write”) I felt was really important because so often us students get stuck
having to write about a topic that we’re really unfamiliar with. What I love
about this class is its freedom of choice; we for the most part get to choose
what to write about. I still had to do some researching for WP2 (obviously),
but getting to write about something I
was interested in—underage drinking—and getting to analyze it from the
perspectives I wanted to—biology and sociology—made the research process
bearable. And being so familiar with scholarly research articles made it even
easier. For other classes, I’m sure my freedom will be limited and I’ll
eventually have to do intense research on a completely unfamiliar topic.
Process
tip #4 (“turn your paper into a poem”) was also surprisingly helpful. It’s an
organization technique I had never encountered before, but it really does help
me make sure my sentences transition smoothly . Using that strategy—by
separating my paragraphs into individual sentences—I was able to see where I
awkwardly moved on to the next topic and place a transition word/sentence
there.
Monday’s
peer-reviewing was helpful because my peer-reader constructively criticized my
paper and highlighted areas/concepts that needed more specificity. I found that
there were quite a few areas where I was vague about concepts that were
essential to the heart of the paper. I was able to go back and find definitions
from course readings to support those terms or elaborate on them on my own.
Today’s
(Wednesday’s) class was at first overwhelming but ended up staying pretty
structured. Besides the online setting, the objective of today’s class was
pretty different than other lesson plans. Analyzing the painter’s teaching
techniques showed me how Zack wants us to elaborately explain every aspect of
our “new genres”. I think the videos
emphasize that every little detail is important. Missing one feature could
subtract from the whole genre and make it lose its meaning altogether. It gave
me a better idea of what Zack wants our WP3’s to look like, but I still want to
hear more details in person because there are so many parts.
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